Enslaved: Odyssey to the West

Enslaved

I was mostly interested in Enslaved because of its loose correlation to the Chinese fable, Journey to the West, but the similarities are very loose. Other than the idea of one character forcing another character to help her via a “headband of pain,” the game is its own, separate thing. Various renditions of the original Journey to the West story really play up the contentious relationship that Monkey has with his “master,” but the Monkey character in Enslaved is too quick to accept his fate and too quick to develop feelings for Trip. Their dynamic—and the story overall—just feels kind of rushed, particularly in the second half of the game. That’s also when we meet Pigsy. I love that Pigsy is a character here, but he brings a little too much comic relief to the table.

Since the story starts to fall apart near the end, that makes it harder to ignore how repetitive the gameplay is. Chapters are broken up into two types of gameplay: climbing stuff and fighting mechs. The climbing sections are neat, but you have very limited control over where Monkey can go. Mashing the A button is usually enough to get him to jump to the next highlighted point. Combat is a little more involved and can be somewhat rewarding. It’s just a shame that there are only, like, three different robots you ever fight for the entirety of the game. I get the sense that Enslaved was intended to be so much more, but then the studio ran out of money. What we’re left with is a great-looking game that starts with a bang and ends with a whimper.