FreezeME

FreezeME

I’m suddenly craving 3D platformers, and I really thought FreezeME was going to fit the bill. It channels the 3D Super Mario games so well, after all. Each level is very open with several goals to achieve, and you can finish these goals in any order at any time, much like Mario’s star system. I also liked how there were sub-tasks to find special green coins, which often boiled down to helping the various pig characters accomplish certain tasks. That’s when the game feels like it’s borrowing more from Banjo-Kazooie than Mario, but hey… if you’re gonna steal ideas, steal from the best, right?

Unfortunately, while FreezeME looks fantastic as a 3D platformer and has some really fun level designs (and occasionally clever puzzles), the game falls short where it counts the most. The controls are just… terrible. I haven’t yelled profanities at a game this much in a long time. Coupled with a wonky camera and some spotty ledge grabbing, it’s very easy to fall off obstacles and have to start your ascent all over. Navigating through the game’s water or ice sections will surely test even the most patient of players.

Several times, then, I was very close to giving up on the game altogether. I got so sick of trying to make the controls work. But everything else about the experience really tickled my nostalgia for 3D platformers, and I didn’t want to end on bad terms. So I stuck with it to the end boss, and I think I’m glad I did, but it’s hard to recommend the game when the controls required so much forgiveness. Apparently, several other 3D platformers are due out this year, which means FreezeME will finally have some competition. But until then, I guess you gotta make do with what you have.