Stardew Valley

Stardew Valley

I’ve put so much time into past Harvest Moon games and even Harvest Moon clones that you’d think I wouldn’t need to raise a digital cow ever again. But here we are, 30 hours into yet another farming simulator. The thing is, Stardew Valley is pretty much the Harvest Moon that PC gamers have been wanting for years. It nails the same sense of accomplishment, the same sense of progression, the same sense of wonder and exploration perfectly. If anything, Stardew Valley does it all better. Maybe the only thing that is lacking are the festivals. In Harvest Moon, festivals were always a chance to curry favor with the locals, but most of the festivals in Stardew Valley can be skipped without much consequence.

I really like how alive the world feels otherwise, though. The characters actually have personalities, and if you catch them at the right time, various sub-stories will unfold. It makes the act of befriending them all the more important. It’s also a nice touch that “quests” will occasionally pop up, asking you to run errands for the townspeople in exchange for a little extra money and friend points. Alas, some of these quests involve catching a particular fish, and it can be a pain to not only know where that fish is but to perform the fishing mini-game correctly. I’m afraid I’m not going to be able to complete all of the fishing tasks, but I’m definitely motivated to find, grow, buy, and sell everything else this beautifully charming and relaxing game has to offer.