Tokyo Mirage Sessions #FE

Tokyo Mirage Sessions

This game was incredibly frustrating for the first few chapters, because typical JRPG tactics no longer worked. You can’t just grind, level up, and power your way through battles anymore. You really have to be aware of your characters’ strengths and weaknesses and frequently use buffs and debuffs. Otherwise, enemies will wipe you out in two hits. But once I understood that, the game became really fun. I didn’t think Tokyo Mirage Sessions would be that strategic, though, based on how cheesy and silly the story is.

I normally don’t care for JRPG stories, anyway, but this one in particular is pretty hokey. Your characters are all TV/music idols with the most superficial problems in the world… except when monsters periodically attack the city. Even in battle, the cheesiness is ever present, as characters will sometimes perform “ad-lib” attacks that involve singing, dancing, and dressing up in cat costumes. If you’re easily embarrassed by cutesy stuff, you may have a hard time getting through this game without some serious cringing.

Thankfully, special attack animations can be skipped, and you can fast-forward through every cutscene. I appreciate the fast-forward option over outright skipping scenes, because it allows me to still get a sense of what’s going on. I do feel bad about ignoring the hours of Japanese voice acting it took to make this game, though. The production value here is impressive. But when it comes to RPGs, I’m in it more for the dungeons, and the dungeon designs and intense battles are some of the most fun I’ve had in any JRPG to date.